Difference between revisions of "Mixing your track"

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==== Here's how you fight the problem: ====
 
==== Here's how you fight the problem: ====
 
Start by turning down all instrument to a near silent level. This trick basically involves starting with the stuff that has a lot of bass (bassdrums, bass lines etc.) and making them go up to appx. -3 dB. Then you start raising the volume of anything else that is supposed to be loud. Notice the balance between the bass that is already there, and the new instrument you turn up. The balance has to be sensible. Then start adding all the last things you left out. Still, compare these with the already playing tracks in order to keep the mix well balanced.
 
Start by turning down all instrument to a near silent level. This trick basically involves starting with the stuff that has a lot of bass (bassdrums, bass lines etc.) and making them go up to appx. -3 dB. Then you start raising the volume of anything else that is supposed to be loud. Notice the balance between the bass that is already there, and the new instrument you turn up. The balance has to be sensible. Then start adding all the last things you left out. Still, compare these with the already playing tracks in order to keep the mix well balanced.
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[[Category:Production]]

Revision as of 19:19, 23 July 2009

Many people trying Buzz for the first time often find it hard to obtain a rich and profesionally sounding result from Buzz. There has been countless discussions on the subject, and the over-all conensus seems to be that the technical quality of Buzz' mixing engine itself is indeed sufficient to produce well sounding music. In this article we will try to outline some of the techniques you can use to obtain a harmonic mix.

Mix trick 1: Start with the bass

One of the obsticles sometimes encountered, is when people get a rather "thin" sound. This can happen in many ways, but one of the possible reasons is that when you throw in some samples (.wav files) into Buzz, they are typically normalized. This means that not just a loud bassdrum, but even a small hihat will be hitting the maximum volume by default. This is unrealistic compared to the sound coming from a real set of drums. Also, high frequency audio carries a less "energy" than low frequencies, making a properly adjusted hihat appear lower than a properly adjusted bassdrum, when looking at the output level meter.

Here's how you fight the problem:

Start by turning down all instrument to a near silent level. This trick basically involves starting with the stuff that has a lot of bass (bassdrums, bass lines etc.) and making them go up to appx. -3 dB. Then you start raising the volume of anything else that is supposed to be loud. Notice the balance between the bass that is already there, and the new instrument you turn up. The balance has to be sensible. Then start adding all the last things you left out. Still, compare these with the already playing tracks in order to keep the mix well balanced.