Mars

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Mars - A distortion effect by Joachim

Mode:

   0: Bypass
   Does nothing. Good for comparing what you did to the original.
   1: Red crust (based on square root and more)
   A soft mooshy kind of distortion that leaves the bass round and and fat.
   2: Phobos (based on sinus and more)
   Phat crushing machine. Adds some agression and edge.
   3: Deimos (based on inverse tangens and more)
   The heavy deep plunge into round warm distortion, but not as bass emphasising as Red crust.
   4: Cratered (a simple tube simulation)
   Flat hard and aggressive. This one squashes the bass end a lot more than the first three types.
   5: God of iron (another simple tube simulation)
   Similar to Cratered, but less aggressive. Amount is simply mix between clean and distorted.
   6: Battle axe (resembles ring modulation)
   Creates strange ringy overtones and also adds muffling. Then clipping is applied.
   7: Scarred (a more sublte but correct tube simulation)
   The effects of this algorithm are not easily heard, but this should resemble what happens in tube electronics a lot more than Cratered.
   8: Bruised (aggressive wave squash)
   Even wilder than Cratered, and this one switches the lowpass filter into "muffled" mode.
   9: Rusty (based on inverse tangens and more)
   Resembles Deimos, but a slightly different and possibly more clean algorithm.
   10: Steel pain (sinus)
   Quite a simple formula, but the effect is drastic. Deep bass curls up in agony, and the effect resembles FM modulation a bit. Notice that PreGain and Amount have the same effect with this algorithm. 

PreGain:

Here you can adjust the volume of the signal before it enters the distortion.

Amount:

The intensity of the distortion effect itself. This parameter has a slightly different depending on what mode you are using.

Treble:

Treble attenuator. When set to 0 it is disabled. Works slightly differently when using the "Bruised" mode.

Bass:

Bass attenuator highpass filter. When set to 0 it is disabled and uses less CPU.